LINKS:

  • Hybrid OpenGL® ES API Framework
  • NVIDIA Handheld SDK (March 2004)
  • The Khronos Group: OpenML and OpenGL ES dynamic media APIs
  • Klimt - the Open Source 3D Graphics Library for Mobile Devices
  • Handheld Augmented Reality
  • TinyGL : a Small, Free and Fast Subset of OpenGL*
  • SundialSoft Website
  • SourceForge.net: Project Info - Vincent 3D Rendering Library
  • Develop state-of-the-art mobile games
  • Vincent, the 3-D Rendering Library for Pocket PCs and Smartphones based on the published OpenGL ES 1.0 API
  • GameDev.net -- An Introduction to BREW and OpenGL ES
  • Mobile - OpenGL ES
  • Hybrid Graphics Forums :: View Forum - OpenGL ES Discussion


TESTI CONSIGLIATI

  • Computer Graphics with Opengl
    (D. Hearn, M. Baker, - third Edition, Pearson/Prentice Hall, 2004)
    Per una conoscenza più approfondita della grafica, compresi quindi i suoi più profondi aspetti matematici.

STRUMENTI UTILI:

  • Embedded Visual C++ 4.0
  • Embedded Visual C++ 4.0 Service Pack 4
  • Pocket PC 2003 SDK
  • Vincent Mobile 3D Rendering Library